Red orchestra 2 rising storm and heroes of stalingrad
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I enjoy charging holding a katana with teamates yelling and dying all around you in a glorious suicide rush.
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This feeds the need for more teamwork as the banzai ability stacks the more people who do it at once. On paper, this seems unfair, but the Japanese have the ability to set booby traps and do banzai charges which increase their stamina and health while sprinting. The Japanese have two bolt action rifles and a kinda meh SMG. They also have automatic riflemen who use the BAR (pretty much a fully automatic Garand that destroys everyone). The American's M1 Garand is a brutally effective weapon, chambered in 30.06 and is semiautomatic, so it is essentially one of the aforementioned death machines that can fire as fast as you can click.
#Red orchestra 2 rising storm and heroes of stalingrad full
Whereas the Americans have vastly superior firepower (literally, they have a flamethrower that barbeques entire bunkers full of people) the Japanese have to rely on shock and ambush tactics. Americans asymmetry is really well done as well and surprisingly balanced. Obviously you get some guys who go off and rambo into battle, and it is a good strategy for "ninja-ing" into flanking positions, but you'll find most victories arise when people are following a competent commander's wishes. Huddling in a bunker from enemy artillery and watching screaming japanese charge through clouds of smoke is an unforgettable sight. All this teamwork, when it all comes together creates one of the most intense scenarios in a FPS. The commander is capable of calling in artillery or UAV. Like Battlefield, there are squads within each team who all report to a commander. In order to truly excel at this game it's important that you are part of a competent team. It adds together to form an impressive action game on its own, even without the coordinated team mechanics. There is a cover system, which even allows you to blind fire, but it is truly blind as you can't see jack shit in the first person view while in cover. Other weapons have specific roles, MGs providing bases of fire and SMGS for close range room clearing. The moments of frantically shooting charging baddies alongside your teamates in a trench and awkwardly trying to shoot someone who's almost on top of you are really great and something that I've missed in recent games. You'll use bolt action rifles the most by far (unless you play mainly allies), which may seem disappointing (realistic however) but you'll learn to thrive with this long range death machine. For every death resulting from a mile's off sniper or random nade will be a rage fueled killing spree as you pick off targets one after another in between each bolt chamber, barely seeing the enemies through bloodrage like you're Jude Law in Enemy at the Gates. Positioning, marksmanship, and even knowing when to flee from danger will all start to become second nature. However, amidst all this chaos and death if you stick with it you'll eventually get a feel for the game's flow.
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The realism in this game is unparalleled, what other game lets you dial in your sights on a gun? It can get frustrating as at first it feels as if your poor little soldier is constantly getting riddled with gunfire or blown to bits by artillery after every spawn. 64 players try to take objectives through the map much like Battlefied's Rush mode during the pacific theater in WW2. It reminds me of Day of Defeat's extremely dangerous combat paired with Battlefield's emphasis on teamwork. I can't stop playing this game, I mean, I really should play all the other games gathering virtual dust in my steam library, but this game keeps pulling me back. Review I wrote: I can't stop recommending it enough!
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